Question 1: In what ways does your media product use, develop or challenge forms and conventions of real media products?

In order to answer this question I recorded my thoughts on the question in a video:   
Main points made:

  • I gave a definition of forms and conventions
  • I talked about 1998 film The Matrix and how it starts with an enigmatic phone call which hints at outside danger at at genre before breaking into a fight scene
  • I compared this to our project, in which 2 people talk about danger to come and then break into a fight scene
  • I talked about the 2011 film attack the block, which introduces location and character through a phone call followed by a mugging which introduces themes
  • I pointed out that we failed to introduce themes in our sequence
  • I talk about how the Matrix and Attack the Block use iconography of Action Sci Fi in order to introduce genre
  • I say how we introduced genres
  • I talk about our use of Toddorov's narrative theory and Propp's theory and how we use them
  • I talk about how we conform to conventions in terms of visuals and point out colour issues
  • I compare our sequence's titles to the titles in the 2011 Sci Fi movie "Moon"
  • I realise the problems with the fast pace of our sequence and compare shot lengths in our opening sequence to those in "Moon" and "Attack the block"

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